atmega32u4-16mu ATMEL Corporation, atmega32u4-16mu Datasheet - Page 237
atmega32u4-16mu
Manufacturer Part Number
atmega32u4-16mu
Description
Atmega32u4 8-bit Avr Microcontroller With 32k Bytes Of Isp Flash And Usb Controller
Manufacturer
ATMEL Corporation
Datasheet
1.ATMEGA32U4-16MU.pdf
(431 pages)
- Current page: 237 of 431
- Download datasheet (6Mb)
7766A–AVR–03/08
After initialization the USART is ready for doing data transfers. A data transfer is initiated by writ-
ing to the UDRn I/O location. This is the case for both sending and receiving data since the
transmitter controls the transfer clock. The data written to UDRn is moved from the transmit
buffer to the shift register when the shift register is ready to send a new frame.
Note:
The following code examples show a simple USART in MSPIM mode transfer function based on
polling of the Data Register Empty (UDREn) Flag and the Receive Complete (RXCn) Flag. The
USART has to be initialized before the function can be used. For the assembly code, the data to
be sent is assumed to be stored in Register R16 and the data received will be available in the
same register (R16) after the function returns.
The function simply waits for the transmit buffer to be empty by checking the UDREn Flag,
before loading it with new data to be transmitted. The function then waits for data to be present
in the receive buffer by checking the RXCn Flag, before reading the buffer and returning the
value.
Assembly Code Example
C Code Example
USART_MSPIM_Transfer:
USART_MSPIM_Wait_RXCn:
unsigned char USART_Receive( void )
{
}
; Wait for empty transmit buffer
sbis UCSRnA, UDREn
rjmp USART_MSPIM_Transfer
; Put data (r16) into buffer, sends the data
out UDRn,r16
; Wait for data to be received
sbis UCSRnA, RXCn
rjmp USART_MSPIM_Wait_RXCn
; Get and return received data from buffer
in r16, UDRn
ret
/* Wait for empty transmit buffer */
while ( !( UCSRnA & (1<<UDREn)) );
/* Put data into buffer, sends the data */
UDRn = data;
/* Wait for data to be received */
while ( !(UCSRnA & (1<<RXCn)) );
/* Get and return received data from buffer */
return UDRn;
To keep the input buffer in sync with the number of data bytes transmitted, the UDRn register must
be read once for each byte transmitted. The input buffer operation is identical to normal USART
mode, i.e. if an overflow occurs the character last received will be lost, not the first data in the
buffer. This means that if four bytes are transferred, byte 1 first, then byte 2, 3, and 4, and the
UDRn is not read before all transfers are completed, then byte 3 to be received will be lost, and
not byte 1.
(1)
(1)
ATmega32U4
237
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