GLK12232-25-SM-WB-E Matrix Orbital, GLK12232-25-SM-WB-E Datasheet - Page 25

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GLK12232-25-SM-WB-E

Manufacturer Part Number
GLK12232-25-SM-WB-E
Description
LCD GRAPHIC DISPL 122X32 BLU WHT
Manufacturer
Matrix Orbital
Datasheet

Specifications of GLK12232-25-SM-WB-E

Display Type
LCD - Color
Display Mode
Transmissive
Viewing Area
60.20mm L x 18.00mm W
Backlight
LED - Blue
Dot Size
0.40mm W x 0.40mm H
Dot Pitch
0.44mm x 0.44mm
Dot Pixels
122 x 32
Interface
I²C, RS232, TTL
Lead Free Status / RoHS Status
Lead free / RoHS Compliant
5.1.1 Font File Format
5.1.2 Creating a Font
trates the bit pattern for the h, i and j bitmap data.
width, the height and the ASCII start and end values inclusive that you wish to create characters for.
table. The bitmaps are encoded horizontally and may have variable widths, h has a width of five, i a width
of three and j a width of four, see the figure below for an example of encoding the first letter h:
Matrix Orbital
1. Header (4 bytes)
2. Character Table (3 bytes for every character between the ASCII Start and End values inclusive)
3. Bitmap Data
A font file consists of three parts, a header, a character table and bitmap data.
The following is an example of how to create a font file for the letters h, i and j.
First you must create the bitmaps containing the character data in bitmap form. Figure 17 below illus-
Second you may begin to create the font file starting with the header. The header will contain the nominal
Next we will have to find out how many bytes each character will use up, in order to create the character
(b) Height (1 byte)
(d) ASCII End Value (1 byte)
(b) Low Offset LSB(1 byte)
(a) Nominal Width (1 byte)
(c) ASCII Start Value (1 byte)
(a) High Offset MSB (1 byte)
(c) Character Width (1 byte)
Nominal Width
0x05
Figure 17: Bitmaps for h, i, and j
Height
Table 9: Font File Header
0x07
GLK12232-25-SM
ASCII Start Val
0x68
ASCII End Val
0x6A
20

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