GLK12232-25-SM-V Matrix Orbital, GLK12232-25-SM-V Datasheet - Page 26

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GLK12232-25-SM-V

Manufacturer Part Number
GLK12232-25-SM-V
Description
LCD GRAPHIC DISPL 122X32 WHT BLU
Manufacturer
Matrix Orbital
Datasheet

Specifications of GLK12232-25-SM-V

Display Type
LCD - Color
Display Mode
Transmissive
Viewing Area
60.20mm L x 18.00mm W
Backlight
LED - White
Dot Size
0.40mm W x 0.40mm H
Dot Pitch
0.44mm x 0.44mm
Dot Pixels
122 x 32
Interface
I²C, RS232, TTL
Pixel Density
32 x 122
Module Size (w X H X T)
65.8 mm x 27 mm x 9.85 mm
Backlighting
Blue
Background Color
White
Lead Free Status / RoHS Status
Lead free / RoHS Compliant
byte. So if you continue the process you will get the character data as seen in table 5.1.2.
Character Data
every glyph in the font file.
beginning of the file (including the header. The third byte is the width of the glyph in pixels. So because
there will be 0x09 bytes in the character table (three bytes for each glyph) and four bytes in the header
section, the first entry in the table will be 13, or 0x00 0x0D in hexadecimal, and 0x05 for the width.
glyph, take the offset of the first entry and add the size of the first bitmap in bytes. Since the first glyph
occupies 0x05 bytes as seen in table 5.1.2 above, and the offset is 0x00 0x0D, the offset of the second entry
will be 0x00 0x12 and the width of the glyph is 0x03.
table 11.
Matrix Orbital
As you can see the letter h will take up five bytes with the last five bits being zero padded to form a full
The second part of the font file is the character table. The character table is comprised of three bytes for
The first two bytes represents the position, in bytes, of the glyph stored MSB LSB referenced from the
To calculate the second entry in the character table, representing the position and width of the second
Calculate the third entry the same way as the second to get table 10 below.
Once completed, place the character table after the header and the character data aat the end, as seen in
h
i
j
h
i
j
0x2D
0x84
0x43
High Offset (MSB)
0x2D
0x24
0x98
0x00
0x00
0x00
Character Data
1
1
1
1
1
1
1
0x98
0x84
0x19
Bitmap Data
Figure 18: Bitmap Encoding
0
0
0
1
0
0
0
Table 10: Character Table
GLK12232-25-SM
0
0
1
0
0
0
0
0xC6
0x60
Low Offset (LSB)
0
0
1
0
0
0
0
0
0
0
1
1
1
1
0x0D
0x12
0x15
0x20
10000100
00101101
10011000
11000110
00100000
Byte
Byte Size (For Reference)
Character Width
Hex Value
0x2D
0xC6
0x84
0x98
0x20
0x05
0x03
0x04
0x05
0x03
0x04
21

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