M30290T2-CPE Renesas Electronics America, M30290T2-CPE Datasheet - Page 46

EMULATOR COMPACT M16C/26A/28/29

M30290T2-CPE

Manufacturer Part Number
M30290T2-CPE
Description
EMULATOR COMPACT M16C/26A/28/29
Manufacturer
Renesas Electronics America
Type
In Circuit Debuggerr
Datasheets

Specifications of M30290T2-CPE

Contents
Compact Emulator, IDE, Assembler and Linker
For Use With/related Products
M16C/Tiny
For Use With
M30290T2-CPE-HP - EMULATOR COMPACT FOR M16C/TINY
Lead Free Status / RoHS Status
Lead free / RoHS Compliant
M30290T2-CPE User’s Manual
5. Executing the self-check
(2) Debugging Information tab
1. Specifying the compiler used and the object format
REJ10J0494-0200 Rev.2.00 July 16, 2005
Cancel
Cancel
Help
Help
Executing the self-check
Enable this function when you want the emulator to be self-
checked at startup. Be sure to select the check box only
when you want the emulator to be self-checked at startup.
This function may be enabled in the following cases:
- When you are using the emulator you have just
- When you fail to download the firmware
- When you successfully download the firmware, but fail
- When you want to confirm whether the emulator is
Select the check box and click OK button. After connecting
to the emulator and confirming the firmware, the debugger
will immediately start self-check on the emulator.
This function can be enabled only when you are starting up
the emulator debugger.
Specifying the compiler used and the object
format
Displays the compiler used and its object format.
Please specify the compiler used and its format in the dialog
opened by menu [Debug]->[Debug settings…].
Specifying the method for storing debug
information
There are two methods for storing debug information: on-
memory method and an on-demand method.
When selecting the on demand method, check the [On
Demand] check box.
- On Memory
- On Demand
purchased
to start up the emulator
operating normally because, for example, the MCU runs
out of control or something is wrong with the trace
results
Debugging information is stored in the internal memory
of your computer. This method is suitable when the load
module (user program) size is small.
Debugging information is stored in a reusable temporary
file on the hard disk of your computer.
Because the stored debugging information is reused, the
next time you download the same load module it can be
downloaded at high speed. This method is suitable when
the load module (user program) size is large.
3. Usage (How to Use the Emulator Debugger)
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