ATXMEGA256A3B_09 ATMEL [ATMEL Corporation], ATXMEGA256A3B_09 Datasheet - Page 58

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ATXMEGA256A3B_09

Manufacturer Part Number
ATXMEGA256A3B_09
Description
8/16-bit XMEGA A3B Microcontroller
Manufacturer
ATMEL [ATMEL Corporation]
Datasheet
8116F–AVR–09/09
Mnemonics
CALL
RET
RETI
CPSE
CP
CPC
CPI
SBRC
SBRS
SBIC
SBIS
BRBS
BRBC
BREQ
BRNE
BRCS
BRCC
BRSH
BRLO
BRMI
BRPL
BRGE
BRLT
BRHS
BRHC
BRTS
BRTC
BRVS
BRVC
BRIE
BRID
MOV
MOVW
LDI
LDS
LD
LD
LD
LD
LD
Operands
k
Rd,Rr
Rd,Rr
Rd,Rr
Rd,K
Rr, b
Rr, b
A, b
A, b
s, k
s, k
Rd, Rr
Rd, Rr
Rd, K
Rd, k
Rd, X
Rd, X+
Rd, -X
Rd, Y
Rd, Y+
k
k
k
k
k
k
k
k
k
k
k
k
k
k
k
k
k
k
Description
call Subroutine
Subroutine Return
Interrupt Return
Compare, Skip if Equal
Compare
Compare with Carry
Compare with Immediate
Skip if Bit in Register Cleared
Skip if Bit in Register Set
Skip if Bit in I/O Register Cleared
Skip if Bit in I/O Register Set
Branch if Status Flag Set
Branch if Status Flag Cleared
Branch if Equal
Branch if Not Equal
Branch if Carry Set
Branch if Carry Cleared
Branch if Same or Higher
Branch if Lower
Branch if Minus
Branch if Plus
Branch if Greater or Equal, Signed
Branch if Less Than, Signed
Branch if Half Carry Flag Set
Branch if Half Carry Flag Cleared
Branch if T Flag Set
Branch if T Flag Cleared
Branch if Overflow Flag is Set
Branch if Overflow Flag is Cleared
Branch if Interrupt Enabled
Branch if Interrupt Disabled
Copy Register
Copy Register Pair
Load Immediate
Load Direct from data space
Load Indirect
Load Indirect and Post-Increment
Load Indirect and Pre-Decrement
Load Indirect
Load Indirect and Post-Increment
Data Transfer Instructions
if (SREG(s) = 1) then PC
if (SREG(s) = 0) then PC
if (N ⊕ V= 0) then PC
if (N ⊕ V= 1) then PC
if (I/O(A,b) = 0) PC
If (I/O(A,b) =1) PC
if (C = 0) then PC
if (N = 0) then PC
if (C = 1) then PC
if (C = 0) then PC
if (C = 1) then PC
if (N = 1) then PC
if (H = 1) then PC
if (H = 0) then PC
if (V = 1) then PC
if (V = 0) then PC
if (Z = 1) then PC
if (Z = 0) then PC
if (T = 1) then PC
if (T = 0) then PC
if (I = 1) then PC
if (I = 0) then PC
if (Rr(b) = 0) PC
if (Rr(b) = 1) PC
if (Rd = Rr) PC
Rd - Rr - C
X ← X - 1,
Rd ← (X)
Rd ← (Y)
Rd+1:Rd
Rd - Rr
Rd - K
Operation
PC
PC
PC
Rd
Rd
Rd
Rd
Rd
Rd
X
Y
k
STACK
STACK
PC + 2 or 3
PC + 2 or 3
PC + 2 or 3
PC + 2 or 3
PC + 2 or 3
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
PC + k + 1
Rr
Rr+1:Rr
K
(k)
(X)
(X)
X + 1
X - 1
(X)
(Y)
(Y)
Y + 1
XMEGA A3B
Flags
None
None
I
None
Z,C,N,V,S,H
Z,C,N,V,S,H
Z,C,N,V,S,H
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
#Clocks
1 / 2 / 3
1 / 2 / 3
1 / 2 / 3
2 / 3 / 4
2 / 3 / 4
3 / 4
4 / 5
4 / 5
2
1
1
2
1
1
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
1 / 2
(1)(2)
(1)(2)
(1)(2)
(1)(2)
(1)(2)
(1)(2)
1
1
1
1
1
1
(1)
(1)
(1)
58

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