M3062PT3-CPE-4 Renesas Electronics America, M3062PT3-CPE-4 Datasheet - Page 58

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M3062PT3-CPE-4

Manufacturer Part Number
M3062PT3-CPE-4
Description
DEV COMPACT EMULATOR M16C/26A,28
Manufacturer
Renesas Electronics America
Type
In Circuit Debuggerr
Datasheet

Specifications of M3062PT3-CPE-4

Contents
Compact Emulator, IDE, Assembler and Linker
For Use With/related Products
M16C/62P
Lead Free Status / RoHS Status
Contains lead / RoHS non-compliant
M3062PT3-CPE User’s Manual
(2) MAP tab
*1 When the emulation memory board R0E33062PMSRC0 (not included) was connected, MAP tab is displayed.
(3) Flash Clear tab
REJ10J1007-0400 Rev.4.00 July 29, 2009
Specifying the emulation memory allocation
Sets the memory area assigned to the emulation memory by 4KB.
Up to four areas can be set.
An area set to [INTERNAL] will be allocated to the emulation
memory. An unchecked area or an unset area will be allocated to
external area. The unselected areas and the areas which have
nothing specified are allocated to external areas (on the user
system).
The setting is effective only in the CS3#, CS2#, CS1# and CS0#.
The maps of SFR, internal ROM and RAM are set automatically.
Setting to clear the MCU’s internal flash ROM
Specify whether or not you want the MCU’s internal flash ROM
to be cleared when downloading the user program or data. (When
cleared, the content of the flash ROM is initialized to FFh.) The
MCU’s internal flash ROM is listed in block units.
- Any block which has had its check box selected is not cleared
- Any block which has had its check box deselected is cleared
- Click the Select All button, and all blocks will be selected
- Click the Clear All button, and all blocks will be deselected
The option you have specified here remains effective the next
time you start up.
when downloading. The memory content of this block remains
intact unless overwritten by downloading.
when downloading.
(marked by a check mark, so that none of the blocks is cleared
when downloading).
(check marks removed, so that all of them are cleared when
downloading).
3. Usage (How to Use the Emulator Debugger)
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