S1D13503 Epson Electronics America, Inc., S1D13503 Datasheet - Page 138

no-image

S1D13503

Manufacturer Part Number
S1D13503
Description
S1d13503 Graphics Lcd Controller
Manufacturer
Epson Electronics America, Inc.
Datasheet

Available stocks

Company
Part Number
Manufacturer
Quantity
Price
Part Number:
S1D13503F00A
Manufacturer:
EPSON/爱普生
Quantity:
20 000
Part Number:
S1D13503F00A
Quantity:
10
Part Number:
S1D13503F00A2
Manufacturer:
EPSON
Quantity:
648
Part Number:
S1D13503F00A2
Manufacturer:
EPSON/爱普生
Quantity:
20 000
Part Number:
S1D13503F00A200
Manufacturer:
VISHAY
Quantity:
23 000
Part Number:
S1D13503F01A1
Manufacturer:
EPSON
Quantity:
130
Part Number:
S1D13503F01A1
Manufacturer:
EPSON
Quantity:
1 000
Part Number:
S1D13503F01A1
Manufacturer:
EPSON/爱普生
Quantity:
20 000
Part Number:
S1D13503F01A2
Manufacturer:
SIEKO
Quantity:
900
Part Number:
S1D13503F01A2
Manufacturer:
EPSON
Quantity:
586
Part Number:
S1D13503F01A2
Manufacturer:
EPSON/爱普生
Quantity:
20 000
Page 42
5.2 Bitmaps and Text Displays
S1D13503
X18A-G-002-06
For the scope of this guide, a bitmap is a data structure which represents the image shown on the LCD. The bitmap includes
the dimensions of the image, and the color or gray shade palette used to program the lookup table. Text is shown by creating
a font, which in this example is a series of bitmaps, one bitmap per alphanumeric character.
Example 13: Display the word “TEXT” on a 256 color 320 x 240 LCD panel; the Memory Interface is 16
1.
2.
3.
4.
Define the font for the letters ‘T’, ‘E’, and ‘X’.
Each character is 8x8 pixels, with at least one horizontal and vertical side left blank for spacing.
Program the lookup table.
See Example 3, “Initialize the Look-Up Table for 256 Colors (Bank 0 Only),” on page 23.
Calculate the display memory map.
See Figure 11, “Memory Map Example For 320 x 240 LCD Panel With 256 Colors,” on page 39.
Write font to display memory.
In a general purpose program the entire bitmapped font would be placed in an array. As characters are to be dis-
played, the program would choose the appropriate bitmap, select the proper position on the screen, and write to dis-
play memory. For this example assume that the program has already selected the proper bitmaps and the correct
positions in display memory (there is a detailed programming example later in this guide; see Section 7.3, “Advanced
Functions” on page 66).
Each highlighted pixel in the text bitmap will be shown at maximum intensity, which is pixel value 0FFh. The text,
for simplicity, will be shown in the upper left corner of the screen. When the program has completed writing the pix-
els for the word “TEXT”, the display memory will have the data shown in Figure 15. In this figure the bytes are
grouped within vertical lines.
bits.
Figure 14: Font For The Message “TEXT”
Epson Research and Development
Programming Notes and Examples
Vancouver Design Center
Issue Date: 01/01/30

Related parts for S1D13503