ADSP-BF531WBBCZ-4A AD [Analog Devices], ADSP-BF531WBBCZ-4A Datasheet - Page 15

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ADSP-BF531WBBCZ-4A

Manufacturer Part Number
ADSP-BF531WBBCZ-4A
Description
Blackfin Embedded Processor
Manufacturer
AD [Analog Devices]
Datasheet
instruction. Coupled with many features more often seen on
microcontrollers, this instruction set is very efficient when com-
piling C and C++ source code. In addition, the architecture
supports both user (algorithm/application code) and supervisor
(O/S kernel, device drivers, debuggers, ISRs) modes of opera-
tion, allowing multiple levels of access to core processor
resources.
The assembly language, which takes advantage of the proces-
sor’s unique architecture, offers the following advantages:
DEVELOPMENT TOOLS
The ADSP-BF531/ADSP-BF532 processor is supported with a
complete set of CROSSCORE
ment tools, including Analog Devices emulators and
VisualDSP++
hardware that supports other Blackfin processors also fully
emulates the ADSP-BF531/ADSP-BF532 processor.
The VisualDSP++ project management environment lets pro-
grammers develop and debug an application. This environment
includes an easy to use assembler (which is based on an alge-
braic syntax), an archiver (librarian/library builder), a linker, a
loader, a cycle-accurate instruction level simulator, a C/C++
compiler, and a C/C++ runtime library that includes DSP and
mathematical functions. A key point for these tools is C/C++
code efficiency. The compiler has been developed for efficient
translation of C/C++ code to processor assembly. The processor
has architectural features that improve the efficiency of com-
piled C/C++ code.
The VisualDSP++ debugger has a number of important fea-
tures. Data visualization is enhanced by a plotting package that
offers a significant level of flexibility. This graphical representa-
tion of user data enables the programmer to quickly determine
the performance of an algorithm. As algorithms grow in com-
plexity, this capability can have increasing significance on the
designer’s development schedule, increasing productivity.
CROSSCORE is a registered trademark of Analog Devices, Inc.
VisualDSP++ is a registered trademark of Analog Devices, Inc.
• Seamlessly integrated DSP/CPU features are optimized for
• A multi-issue load/store modified Harvard architecture,
• All registers, I/O, and memory are mapped into a unified
• Microcontroller features, such as arbitrary bit and bit-field
• Code density enhancements, which include intermixing of
both 8-bit and 16-bit operations.
which supports two 16-bit MAC or four 8-bit ALU + two
load/store + two pointer updates per cycle.
4G byte memory space, providing a simplified program-
ming model.
manipulation, insertion, and extraction; integer operations
on 8-, 16-, and 32-bit data types; and separate user and
supervisor stack pointers.
16-bit and 32-bit instructions (no mode switching, no code
segregation). Frequently used instructions are encoded in
16 bits.
®‡
development environment. The same emulator
®†
software and hardware develop-
Rev. D | Page 15 of 60 | August 2006
Statistical profiling enables the programmer to nonintrusively
poll the processor as it is running the program. This feature,
unique to VisualDSP++, enables the software developer to pas-
sively gather important code execution metrics without
interrupting the real-time characteristics of the program. Essen-
tially, the developer can identify bottlenecks in software quickly
and efficiently. By using the profiler, the programmer can focus
on those areas in the program that impact performance and take
corrective action.
Debugging both C/C++ and assembly programs with the
VisualDSP++ debugger, programmers can:
The VisualDSP++ IDDE lets programmers define and manage
software development. Its dialog boxes and property pages let
programmers configure and manage all of the Blackfin develop-
ment tools, including the color syntax highlighting in the
VisualDSP++ editor. This capability permits programmers to:
The VisualDSP++ Kernel (VDK) incorporates scheduling and
resource management tailored specifically to address the mem-
ory and timing constraints of DSP programming. These
capabilities enable engineers to develop code more effectively,
eliminating the need to start from the very beginning, when
developing new application code. The VDK features include
threads, critical and unscheduled regions, semaphores, events,
and device flags. The VDK also supports priority-based, pre-
emptive, cooperative, and time-sliced scheduling approaches. In
addition, the VDK was designed to be scalable. If the application
does not use a specific feature, the support code for that feature
is excluded from the target system.
Because the VDK is a library, a developer can decide whether to
use it or not. The VDK is integrated into the VisualDSP++
development environment, but can also be used via standard
command line tools. When the VDK is used, the development
environment assists the developer with many error prone tasks
and assists in managing system resources, automating the gen-
eration of various VDK-based objects, and visualizing the
system state, when debugging an application that uses the VDK.
VCSE is Analog Devices technology for creating, using, and
reusing software components (independent modules of sub-
stantial functionality) to quickly and reliably assemble software
• View mixed C/C++ and assembly code (interleaved source
• Insert breakpoints.
• Set conditional breakpoints on registers, memory,
• Trace instruction execution.
• Perform linear or statistical profiling of program execution.
• Fill, dump, and graphically plot the contents of memory.
• Perform source level debugging.
• Create custom debugger windows.
• Control how the development tools process inputs and
• Maintain a one-to-one correspondence with the tool’s
and object information).
and stacks.
generate outputs
command line switches
ADSP-BF531/ADSP-BF532

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