UPSD3233 STMicroelectronics, UPSD3233 Datasheet - Page 110

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UPSD3233

Manufacturer Part Number
UPSD3233
Description
Flash Programmable System Devices with 8032 Microcontroller Core
Manufacturer
STMicroelectronics
Datasheet

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UPSD3234A, UPSD3234BV, UPSD3233B, UPSD3233BV
Toggle Flag (DQ6). The Flash memory offers an-
other way for determining when the Program cycle
is completed. During the internal WRITE operation
and when either the FS0-FS7 or CSBOOT0-
CSBOOT3 is true, the Toggle Flag Bit (DQ6) tog-
gles from '0' to '1' and '1' to '0' on subsequent at-
tempts to read any byte of the memory.
When the internal cycle is complete, the toggling
stops and the data READ on the Data Bus D0-D7
is the addressed memory byte. The device is now
accessible for a new READ or WRITE operation.
The cycle is finished when two successive Reads
yield the same output data.
Error Flag (DQ5). During a normal Program or
Erase cycle, the Error Flag Bit (DQ5) is to '0.' This
Table 86. Status Bit
Note: 1. X = Not guaranteed value, can be read either '1' or '0.'
110/175
Functional Block
Flash Memory
The Toggle Flag Bit (DQ6) is effective after the
fourth WRITE pulse (for a Program instruction)
or after the sixth WRITE pulse (for an Erase
instruction).
If the byte to be programmed belongs to a
protected Flash memory sector, the instruction
is ignored.
If all the Flash memory sectors selected for
erasure are protected, the Toggle Flag Bit
(DQ6) toggles to '0' for about 100µs and then
returns to the previous addressed byte.
2. DQ7-DQ0 represent the Data Bus bits, D7-D0.
3. FS0-FS7 and CSBOOT0-CSBOOT3 are active High.
CSBOOT0-
CSBOOT3
FS0-FS7/
V
IH
(3)
DQ7
Polling
Data
(2)
DQ6
Toggle
Flag
(2)
DQ5
Error
Flag
bit is set to '1' when there is a failure during Flash
memory Byte Program, Sector Erase, or Bulk
Erase cycle.
In the case of Flash memory programming, the Er-
ror Flag Bit (DQ5) indicates the attempt to program
a Flash memory bit from the programmed state,
'0', to the erased state, '1,' which is not valid. The
Error Flag Bit (DQ5) may also indicate a Time-out
condition while attempting to program a byte.
In case of an error in a Flash memory Sector Erase
or Byte Program cycle, the Flash memory sector in
which the error occurred or to which the pro-
grammed byte belongs must no longer be used.
Other Flash memory sectors may still be used.
The Error Flag Bit (DQ5) is reset after a Reset
Flash instruction.
Erase Time-out Flag (DQ3). The Erase Time-
out Flag Bit (DQ3) reflects the time-out period al-
lowed between two consecutive Sector Erase in-
structions. The Erase Time-out Flag Bit (DQ3) is
reset to '0' after a Sector Erase cycle for a time pe-
riod of 100µs + 20% unless an additional Sector
Erase instruction is decoded. After this time peri-
od, or when the additional Sector Erase instruction
is decoded, the Erase Time-out Flag Bit (DQ3) is
set to '1.'
(2)
DQ4
X
(1,2)
DQ3
Erase
Time-
out
(2)
DQ2
X
(1,2)
DQ1
X
(1,2)
DQ0
X
(1,2)

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