ST7FOXK1 STMicroelectronics, ST7FOXK1 Datasheet - Page 32

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ST7FOXK1

Manufacturer Part Number
ST7FOXK1
Description
Low cost flash 8bit micro
Manufacturer
STMicroelectronics
Datasheet

Specifications of ST7FOXK1

4 To 8 Kbytes Single Voltage Extended Flash (xflash) Program Memory With Read-out Protection In-circuit Programming And In-application Programming (icp And Iap) Endurance
1K write/erase cycles guaranteed Data retention
Clock Sources
Internal trimmable 8 MHz RC oscillator, auto wakeup internal low power - low frequency oscillator, crystal/ceramic resonator or external clock
Five Power Saving Modes
Halt, Active-Halt, Auto Wakeup from Halt, Wait and Slow
A/d Converter
up to 10 input channels

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Central processing unit
5.3.5
Note:
32/226
Table 6.
Stack Pointer (SP)
Reset value: 01FFh
The Stack Pointer is a 16-bit register which is always pointing to the next free location in the
stack. It is then decremented after data has been pushed onto the stack and incremented
before data is popped from the stack (see
Since the stack is 128 bytes deep, the 9 most significant bits are forced by hardware.
Following an MCU Reset, or after a Reset Stack Pointer instruction (RSP), the Stack Pointer
contains its reset value (the SP6 to SP0 bits are set) which is the stack higher address.
The least significant byte of the Stack Pointer (called S) can be directly accessed by a LD
instruction.
When the lower limit is exceeded, the Stack Pointer wraps around to the stack upper limit,
without indicating the stack overflow. The previously stored information is then overwritten
and therefore lost. The stack also wraps in case of an underflow.
The stack is used to save the return address during a subroutine call and the CPU context
during an interrupt. The user may also directly manipulate the stack by means of the PUSH
and POP instructions. In the case of an interrupt, the PCL is stored at the first location
pointed to by the SP. Then the other registers are stored in the next locations as shown in
Figure
A subroutine call occupies two locations and an interrupt five locations in the stack area.
*
15
0
When an interrupt is received, the SP is decremented and the context is pushed on the
stack.
On return from interrupt, the SP is incremented and the context is popped from the
stack.
8.
0
Interrupt software priority truth table
0
Interrupt software priority
Level 3 (= interrupt disable)
0
Level 0 (main)
0
Level 1
Level 2
0
0
Read/write
8
1
Figure
7
1
8).
SP6 SP5 SP4 SP3 SP2 SP1 SP0
ST7FOXF1, ST7FOXK1, ST7FOXK2
I1
1
0
0
1
I0
0
1
0
1
0

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