ATMEGA103-6AI Atmel, ATMEGA103-6AI Datasheet - Page 111

IC MCU 128K 6MHZ A/D IT 64TQFP

ATMEGA103-6AI

Manufacturer Part Number
ATMEGA103-6AI
Description
IC MCU 128K 6MHZ A/D IT 64TQFP
Manufacturer
Atmel
Series
AVR® ATmegar
Datasheets

Specifications of ATMEGA103-6AI

Core Processor
AVR
Core Size
8-Bit
Speed
6MHz
Connectivity
SPI, UART/USART
Peripherals
POR, PWM, WDT
Number Of I /o
32
Program Memory Size
128KB (64K x 16)
Program Memory Type
FLASH
Eeprom Size
4K x 8
Ram Size
4K x 8
Voltage - Supply (vcc/vdd)
4 V ~ 5.5 V
Data Converters
A/D 8x10b
Oscillator Type
Internal
Operating Temperature
-40°C ~ 85°C
Package / Case
64-TQFP, 64-VQFP
For Use With
ATSTK501 - ADAPTER KIT FOR 64PIN AVR MCU
Lead Free Status / RoHS Status
Contains lead / RoHS non-compliant
Programming the Lock Bits
Reading the Fuse and Lock
Bits
Reading the Signature Bytes
0945I–AVR–02/07
Bit 1 = SUT1 Fuse bit
Bit 0 = SUT0 Fuse bit
Bit 7, 6, 4, 2 = “1”. These bits are reserved and should be left unprogrammed (“1”).
3. Give WR a
wide negative pulse to execute the programming.
t
WLWH_PFB
found in Table 41. Programming the Fuse bits does not generate any activity on
the RDY/BSY pin.
The algorithm for programming the Lock bits is as follows (refer to “Programming the
Flash” on page 107 for details on command and data loading):
1. A: Load Command “0010 0000”.
2. D: Load Data Low Byte. Bit n = “0” programs the Lock bit.
Bit 2 = Lock Bit2
Bit 1 = Lock Bit1
Bit 7 - 3, 0 = “1”. These bits are reserved and should be left unprogrammed (“1”).
3. L: Write Data Low Byte.
The Lock bits can only be cleared by executing Chip Erase.
The algorithm for reading the Fuse and Lock bits is as follows (refer to “Programming
the Flash” on page 107 for details on command loading):
1. A: Load Command “0000 0100”.
2. Set OE to “0”, and BS to “0”. The status of the Fuse bits can now be read at
DATA (“0” means programmed).
Bit 5 = SPIEN Fuse bit
Bit 3 = EESAVE Fuse bit
Bit 1 = SUT1 Fuse bit
Bit 0 = SUT0 Fuse bit
Set OE to “0”, and BS to “1”. The status of the Lock bits can now be read at DATA
(“0” means programmed).
Bit 2 = Lock Bit2
Bit 1 = Lock Bit1
3. Set OE to “1”.
The algorithm for reading the signature bytes is as follows (refer to “Programming the
Flash” on page 107 for details on command and address loading):
1. A: Load Command “0000 1000”.
2. C: Load Address Low Byte ($00 - $02).
Set OE to “0”, and BS to “0”. The selected signature byte can now be read at DATA.
3. Set OE to “1”.
ATmega103(L)
is
t
WLWH_PFB
111

Related parts for ATMEGA103-6AI